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	<title>SEIZE THE MEDIA .: we build storyworlds &#187; series</title>
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	<description>.: we build storyworlds</description>
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		<title>SPLINTER CELL</title>
		<link>http://seizethemedia.com/2009/01/splinter-cell/</link>
		<comments>http://seizethemedia.com/2009/01/splinter-cell/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 07:03:42 +0000</pubDate>
		<dc:creator>lw</dc:creator>
				<category><![CDATA[samples]]></category>
		<category><![CDATA[gaming]]></category>
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		<description><![CDATA[OBJECTIVE: STM was brought in to help shape an online and mobile strategy that would assist in building buzz for the upcoming Splinter Cell 4 release. Splinter Cell is one of Ubisoft’s top selling games with over 40 million units sold to date. 
STM’s role was to create a seamless experience between the various aspects [...]]]></description>
			<content:encoded><![CDATA[<p><strong>OBJECTIVE:</strong> STM was brought in to help shape an online and mobile strategy that would assist in building buzz for the upcoming Splinter Cell 4 release. Splinter Cell is one of Ubisoft’s top selling games with over 40 million units sold to date. </p>
<p>STM’s role was to create a seamless experience between the various aspects of the campaign (TV, web, mobile, street, and print). The program provided a way to bridge the narrative experience and to help build awareness not only for the game launch but to also drive people to the website bewaresamfisher.com </p>
<p>In addition, Lance wrote and directed a series of web films that cast real actors that resembled characters from the game. The web films placed the characters in scenarios that later were modeled and added to the game’s cut scenes.</p>
<p><a href="http://seizethemedia.com/wp-content/uploads/2009/01/splintercell.jpg"><img src="http://seizethemedia.com/wp-content/uploads/2009/01/splintercell.jpg" alt="splintercell" title="splintercell" width="291" height="396" class="alignnone size-full wp-image-26" /></a></p>
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